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Playing the e-business game in 3D virtual worlds

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

10 Citations (Scopus)

Abstract

In this paper we present an integrated, game-like e-Business environment that follows the role model of Massively Multi-User Online Role-Playing Games (MMORPGs). The interface is realized as a 3D virtual world using affordable game engine technology. Our environment provides a platform for conducting business and it is supposed to be a community facilitator to create and establish a lively and sustainable online community involving both, providers and consumers. It is information-rich and multimedia-based offering transparent access to disparate information sources. Copyright the author(s) and CHISIG.

Original languageEnglish
Title of host publicationProceedings of the 18th Australia Conference on Computer-Human Interaction - Design
Subtitle of host publicationActivities, Artefacts and Environments, OZCHI '06
Pages333-336
Number of pages4
DOIs
Publication statusPublished - 2006
Externally publishedYes
Event18th Australia Conference on Computer-Human Interaction, OZCHI '06 - Sydney, NSW, Australia
Duration: 20 Nov 200624 Nov 2006

Publication series

NameACM International Conference Proceeding Series
Volume206

Conference

Conference18th Australia Conference on Computer-Human Interaction, OZCHI '06
Country/TerritoryAustralia
CitySydney, NSW
Period20/11/0624/11/06

Keywords

  • 3D virtual worlds
  • e-Business
  • game engines
  • multi-agent systems
  • online communities

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