Abstract
In this paper we present an integrated, game-like e-Business environment that follows the role model of Massively Multi-User Online Role-Playing Games (MMORPGs). The interface is realized as a 3D virtual world using affordable game engine technology. Our environment provides a platform for conducting business and it is supposed to be a community facilitator to create and establish a lively and sustainable online community involving both, providers and consumers. It is information-rich and multimedia-based offering transparent access to disparate information sources.
| Original language | English |
|---|---|
| Title of host publication | OZCHI: 18th Australia Conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments, Nov 20-24, 2006, Sydney |
| Publisher | ACM |
| Number of pages | 4 |
| ISBN (Print) | 1595935452 |
| Publication status | Published - 2006 |
| Event | Australian Computer Human Interaction Conference - Duration: 1 Jan 2006 → … |
Conference
| Conference | Australian Computer Human Interaction Conference |
|---|---|
| Period | 1/01/06 → … |
Keywords
- electronic commerce
- 3D
- virtual reality
- multiagent systems
- gaming technology
- computer games
Fingerprint
Dive into the research topics of 'Playing the e-business game in 3D virtual worlds'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver