Reboot your course : from beta to better

Zoe Lynch, Michael Sankey

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

Abstract

![CDATA[This paper investigates the efficacy of gamifying educational resources to increase student engagement, with a view to improve the learning outcomes, as seen through the lens of three teaching academic. Firstly, this paper will briefly discuss some industry concerns about the benefits that gamification has in educational settings, followed by the solutions that the Media Design and Development team at the University of Southern Queensland (USQ) offer for developing mobile friendly resources. Lastly, three case studies of gamification will be reviewed with reference to a series of semi-structured interviews involving the lecturers who drove the development of these gamified resources. Although further detailed feedback is required from students, the conclusion will be proffered that, from the teacher‘s perspective, gamification improves the likelihood of success by enhancing student interest and engagement, which intrinsically improves outcomes.]]
Original languageEnglish
Title of host publicationMobile Learning Futures – Sustaining Quality Research and Practice in Mobile Learning: 15th World Conference on Mobile and Contextual Learning, mLearn 2016, Sydney, Australia, October 24-26, 2016, Proceedings
PublisherThe University of Technology, Sydney
Pages167-172
Number of pages6
ISBN (Print)9780987502032
Publication statusPublished - 2016
EventmLearn (Conference) -
Duration: 24 Oct 2016 → …

Conference

ConferencemLearn (Conference)
Period24/10/16 → …

Keywords

  • educational technology
  • computer-assisted instruction
  • educational games
  • game theory
  • education, higher
  • University of Southern Queensland

Fingerprint

Dive into the research topics of 'Reboot your course : from beta to better'. Together they form a unique fingerprint.

Cite this