Recognizing customers' mood in 3d shopping malls based on the trajectories of their avatars

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

1 Citation (Scopus)

Abstract

This paper proposes a method to assess the cognitive state of a human embodied as an avatar inside a 3-dimensional virtual shop. In order to do so we analyze the trajectories of the avatar movements to classify them against the set of predefined prototypes. To perform the classification we use the trajectory comparison algorithm based on the combination of the Levenshtein Distance and the Euclidean Distance. The proposed method is applied in a distributed manner to solving the problem of making autonomous assistants in virtual stores recognize the intentions of the customers.

Original languageEnglish
Title of host publicationEnterprise Information Systems - 11th International Conference, ICEIS 2009, Proceedings
PublisherSpringer Verlag
Pages745-757
Number of pages13
ISBN (Print)9783642013461
DOIs
Publication statusPublished - 2009
Event11th International Conference on Enterprise Information Systems, ICEIS 2009 - Milan, Italy
Duration: 6 May 200910 May 2009

Publication series

NameLecture Notes in Business Information Processing
Volume24 LNBIP
ISSN (Print)1865-1348

Conference

Conference11th International Conference on Enterprise Information Systems, ICEIS 2009
Country/TerritoryItaly
CityMilan
Period6/05/0910/05/09

Keywords

  • 3D virtual worlds
  • Avatar
  • E-Commerce
  • Trajectory recognition

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