Representing and reasoning about game strategies

Dongmo Zhang, Michael Thielscher

    Research output: Contribution to journalArticlepeer-review

    25 Citations (Scopus)

    Abstract

    As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language (GDL) and extends it by a standard modality for linear time along with two dual connectives to express preferences when combining strategies. The semantics of the language is provided by a standard state-transition model. As such, problems that require reasoning about games can be solved by the standard methods for reasoning about actions and change. We also endow the language with a specific semantics by which strategy formulas are understood as move recommendations for a player. To illustrate how our formalism supports automated reasoning about strategies, we demonstrate two example methods of implementation: first, we formalise the semantic interpretation of our language in conjunction with game rules and strategy rules in the Situation Calculus; second, we show how the reasoning problem can be solved with Answer Set Programming.
    Original languageEnglish
    Pages (from-to)203-236
    Number of pages34
    JournalJournal of Philosophical Logic
    Volume44
    Issue number2
    DOIs
    Publication statusPublished - 2015

    Keywords

    • artificial intelligence
    • game theory
    • intelligent agents (computer software)
    • multiagent systems
    • reasoning

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