Abstract
Fortnite is a massively multiplayer online "battle royale" game that rapidly grew in 2018 to become one of the most popular digital games in the world, with a reported peak of 10.8 million concurrent players and 250 million registered players in March 2019. Based on 24 interviews with young people aged 9-14 (17 boys and 7 girls), this article sets out to provide an account of the appeal and experience of Fortnite. While it is impossible to pinpoint exactly why Fortnite has been such a phenomenal, global success, in this article, we argue that its appeal can be better explained by its intersections with YouTube and game livestreaming, the way the game acts as a vehicle for social capital and the performance of identity, and the rich sociality of play.
Original language | English |
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Pages (from-to) | 453-471 |
Number of pages | 19 |
Journal | Games and Culture |
Volume | 15 |
Issue number | 4 |
DOIs | |
Publication status | Published - 2020 |
Keywords
- Fortnite Battle Royale (game)
- Internet games industry
- YouTube (electronic resource)
- children