Abstract
In this paper we describe a new multi-agent simulation system, called Spark, for physical agents in three-dimensional environments. Our goal in creating Spark was to provide a great amount of flexibility for creating new types of agents and simulations. To achieve this, we implemented a flexible application framework and exhausted the idea of replaceable components in the resulting system. In comparison to specialized simulators, users can effortlessly create new simulations by using a scene description language. Spark is a powerful and flexible tool to state different multi-agent research questions. It is used as official simulator for the first three-dimensional RoboCup Simulation League competition. We present the concepts we used to achieve the flexibility in our system and show how we seamlessly integrated the different subsystems into one user-friendly framework.
| Original language | English |
|---|---|
| Pages (from-to) | 243-257 |
| Number of pages | 15 |
| Journal | Agents for Games and Simulations II |
| Volume | 3187 |
| DOIs | |
| Publication status | Published - 2004 |
| Externally published | Yes |
| Event | Second German Conference, MATES 2004: Multiagent System Technologies - Erfurt, Germany Duration: 29 Sept 2004 → 30 Sept 2004 |