Specifying multiagent environments in the game description language

Stephan Schiffel, Michael Thielscher

    Research output: Chapter in Book / Conference PaperConference Paperpeer-review

    Abstract

    ![CDATA[The Game Description Language (GDL) has been developed for the purpose of formalizing game rules. It serves as the input language for general game players, which are systems that learn to play previously unknown games without human intervention. In this paper, we show that GDL can be readily used as a specification language for a large class of multiagent environments. The resulting specifications are declarative, compact, and easy to understand and maintain. At the same time they can be fully automatically understood and used by autonomous agents who intend to participate in these environments. Our main result is a formal characterization of the class of multiagent environments that can be described in GDL.]]
    Original languageEnglish
    Title of host publicationICAART 2009: Proceedings of the 1st International Conference on Agents and Artificial Intelligence, Porto, Portugal, 19-21 January 2009
    PublisherINSTICC Press
    Pages21-28
    Number of pages8
    ISBN (Print)9789898111661
    Publication statusPublished - 2009
    EventICAART (Conference) -
    Duration: 19 Jan 2009 → …

    Conference

    ConferenceICAART (Conference)
    Period19/01/09 → …

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