Strategic and epistemic reasoning for the Game Description Language GDL-II

Ji Ruan, Michael Thielscher

    Research output: Chapter in Book / Conference PaperConference Paperpeer-review

    7 Citations (Scopus)

    Abstract

    The game description language GDL has been developed as a logic-based formalism for representing the rules of arbitrary games in general game playing. A recent language extension called GDL-II allows to describe nondeterministic games with any number of players who may have incomplete, asymmetric information. In this paper, we show how the well-known Alternating-time Temporal Epistemic Logic (ATEL) can be adapted for strategic and epistemic reasoning about general games described in GDL-II. We provide a semantic characterisation of GDL-II descriptions in terms of ATEL models. We also provide a syntactic translation of GDL-II descriptions into ATEL formulas, and we prove that these two characterisations are equivalent. We show that model checking in this setting is decidable by giving an algorithm, and we demonstrate how our results can be used to verify strategic and epistemic properties of games described in GDL-II.
    Original languageEnglish
    Title of host publicationFrontiers in Artificial Intelligence and Applications: Proceedings of the 20th European Conference on Artificial Intelligence, 27–31 August 2012, Montpellier, France
    PublisherIOS Press
    Pages696-701
    Number of pages6
    ISBN (Print)9781614990970
    DOIs
    Publication statusPublished - 2012
    EventEuropean Conference on Artificial Intelligence -
    Duration: 27 Aug 2012 → …

    Publication series

    Name
    ISSN (Print)0922-6389

    Conference

    ConferenceEuropean Conference on Artificial Intelligence
    Period27/08/12 → …

    Fingerprint

    Dive into the research topics of 'Strategic and epistemic reasoning for the Game Description Language GDL-II'. Together they form a unique fingerprint.

    Cite this