The affordances of informant design in educational game development

Beaumie Kim, Lynde Tan, Mi Song Kim

    Research output: Contribution to journalArticlepeer-review

    3 Citations (Scopus)

    Abstract

    This paper argues that in 'educational' game development, there is often a gap between design and learning. It suggests how involving learners in the design process, known as the informant design approach, is able to close this gap. One key affordance of such an approach is the provision of learning opportunities for the learners themselves where designing and learning are intertwined. Specifically, learners had opportunities to use their experiences as their resources for learning and game design. They were capable of drawing on their knowledge of their lifeworlds, particularly adolescents' gaming culture and Earth phenomena, when suggesting game ideas for learning.
    Original languageEnglish
    Pages (from-to)215-228
    Number of pages14
    JournalInternational Journal of Arts and Technology
    Volume6
    Issue number3
    DOIs
    Publication statusPublished - 2013

    Keywords

    • educational games
    • game design
    • game ideas

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