The affordances of informant design in educational game development

Beaumie Kim, Lynde Tan, Mi Song Kim

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)

Abstract

This paper argues that in 'educational' game development, there is often a gap between design and learning. It suggests how involving learners in the design process, known as the informant design approach, is able to close this gap. One key affordance of such an approach is the provision of learning opportunities for the learners themselves where designing and learning are intertwined. Specifically, learners had opportunities to use their experiences as their resources for learning and game design. They were capable of drawing on their knowledge of their lifeworlds, particularly adolescents' gaming culture and Earth phenomena, when suggesting game ideas for learning.
Original languageEnglish
Pages (from-to)215-228
Number of pages14
JournalInternational Journal of Arts and Technology
Volume6
Issue number3
DOIs
Publication statusPublished - 2013

Keywords

  • educational games
  • game design
  • game ideas

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