The conceptualisation of user-app interactivity in augmented reality-mediated learning : implications for literacy education

Tingjia Wang, Lynde Tan

Research output: Contribution to journalArticlepeer-review

5 Citations (Scopus)

Abstract

Augmented reality (AR) is transforming users' multisensory experiences and heightening the level of engagement with multimodal learning. Scholarly attention is urgently needed to conceptualise and examine user-app interactivity in educational contexts. Drawing on the systemic functional-multimodal discourse analysis approach, this article aims to explore key user roles prompted by AR apps and examine educational functions that these user roles fulfil in AR-mediated learning. Based on our analysis of 14 AR apps selected for a 3-day workshop with six Australian primary school teachers, we identified four categories of user roles that facilitated different literacy activity types during AR-mediated learning. To design effective learning experiences, this article argues that teachers need to consider the resonance between students' AR experiences and their prior engagement with other forms of digital texts when planning for scaffolding strategies.
Original languageEnglish
Article number10949
Number of pages20
JournalSustainability
Volume15
Issue number14
DOIs
Publication statusPublished - Jul 2023

Bibliographical note

Publisher Copyright:
© 2023 by the authors.

Open Access - Access Right Statement

© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).

Keywords

  • user-app interactivity
  • scaffolding
  • augmented reality
  • user roles
  • multimodal

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