The effect of active video games on cognitive functioning in clinical and non-clinical populations : a meta-analysis of randomized controlled trials

Emma Stanmore, Brendon Stubbs, Davy Vancampfort, Eling D. de Bruin, Joseph Firth

Research output: Contribution to journalArticlepeer-review

Abstract

Physically-active video games (‘exergames') have recently gained popularity for leisure and entertainment purposes. Using exergames to combine physical activity and cognitively-demanding tasks may offer a novel strategy to improve cognitive functioning. Therefore, this systematic review and meta-analysis was performed to establish effects of exergames on overall cognition and specific cognitive domains in clinical and non-clinical populations. We identified 17 eligible RCTs with cognitive outcome data for 926 participants. Random-effects meta-analyses found exergames significantly improved global cognition (g = 0.436, 95% CI = 0.18–0.69, p = 0.001). Significant effects still existed when excluding waitlist-only controlled studies, and when comparing to physical activity interventions. Furthermore, benefits of exergames where observed for both healthy older adults and clinical populations with conditions associated with neurocognitive impairments (all p < 0.05). Domain-specific analyses found exergames improved executive functions, attentional processing and visuospatial skills. The findings present the first meta-analytic evidence for effects of exergames on cognition. Future research must establish which patient/treatment factors influence efficacy of exergames, and explore neurobiological mechanisms of action.
Original languageEnglish
Pages (from-to)34-43
Number of pages10
JournalNeuroscience and Biobehavioral Reviews
Volume78
DOIs
Publication statusPublished - 2017

Open Access - Access Right Statement

© 2017 Published by Elsevier Ltd. This is an open access article under the CC BY license (http://creativecommons.org/licenses/BY/4.0/).

Keywords

  • Alzheimer’s disease
  • dementia
  • exercise

Fingerprint

Dive into the research topics of 'The effect of active video games on cognitive functioning in clinical and non-clinical populations : a meta-analysis of randomized controlled trials'. Together they form a unique fingerprint.

Cite this