The epistemic logic behind the Game Description Language

Ji Ruan, Michael Thielscher

    Research output: Chapter in Book / Conference PaperConference Paperpeer-review

    Abstract

    ![CDATA[A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL, a variant of Datalog with function symbols and a few known keywords. In its latest version GDL allows to describe nondeterministic games with any number of players who may have imperfect, asymmetric information. We analyse the epistemic structure and expressiveness of this language in terms of epistemic modal logic and present two main results: (1) The operational semantics of GDL entails that the situation at any stage of a game can be characterised by a multi-agent epistemic (i.e., S5-) model; (2) GDL is sufficiently expressive to model any situation that can be described by a (finite) multi-agent epistemic model.]]
    Original languageEnglish
    Title of host publicationProceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence and the Twentry-Third Innovative Applications of Artificial Intelligence Conference: 7-11 August 2011, San Francisco, California, USA
    PublisherAAAI Press
    Pages840-845
    Number of pages6
    ISBN (Print)9781577355083
    Publication statusPublished - 2011
    EventAAAI Conference on Artificial Intelligence -
    Duration: 22 Jul 2012 → …

    Conference

    ConferenceAAAI Conference on Artificial Intelligence
    Period22/07/12 → …

    Fingerprint

    Dive into the research topics of 'The epistemic logic behind the Game Description Language'. Together they form a unique fingerprint.

    Cite this