The General Game Playing Description Language is universal

Michael Thielscher

    Research output: Chapter in Book / Conference PaperConference Paperpeer-review

    34 Citations (Scopus)

    Abstract

    The Game Description Language is a high-level, rule-based formalisms for communicating the rules of arbitrary games to general game-playing systems, whose challenging task is to learn to play previously unknown games without human intervention. Originally designed for deterministic games with complete information about the game state, the language was recently extended to include randomness and imperfect information. However, determining the extent to which this enhancement allows to describe truly arbitrary games was left as an open problem. We provide a positive answer to this question by relating the extended Game Description Language to the universal, mathematical concept of extensive-form games, proving that indeed just any such game can be described faithfully.
    Original languageEnglish
    Title of host publicationProceedings of the Twenty-Second International Joint Conference on Artificial Intelligence (IJCAI-11), Barcelona, Catalonia, Spain, 16–22 July 2011
    PublisherAAAI Press
    Pages1107-1112
    Number of pages6
    ISBN (Print)9781577355120
    DOIs
    Publication statusPublished - 2011
    EventInternational Joint Conference on Artificial Intelligence -
    Duration: 3 Aug 2013 → …

    Publication series

    Name
    ISSN (Print)1045-0823

    Conference

    ConferenceInternational Joint Conference on Artificial Intelligence
    Period3/08/13 → …

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