Abstract
Purpose: To examine the effect of individual versus group evaluation and reward systems on work group behavior and performance under different task conditions. Methodology: Uses computational social methods using Agent Based Models to simulate work group interactions as different forms of iterated games. Findings: Group based systems outperform individual based and mixed systems, producing more cooperative behavior, the best performing groups and individuals in most types of interaction games. A new role emerges, the self-sacrificer, who plays a critical role in enabling other group members and the group, to perform better at their own expense. Research Implications: Suggest opportunities for model development and guidelines for designing real world experiments. Practical Implications: Helps firms engineer better performing work groups as well as the design of other business systems. Social Implications: Identifies mechanisms by which cooperation can be developed in social systems. Originality/Value: Demonstrates the role and value of computational social science methods and agent based models to business research.
| Original language | English |
|---|---|
| Pages (from-to) | 2412-2425 |
| Number of pages | 14 |
| Journal | Journal of Business Research |
| Volume | 68 |
| Issue number | 11 |
| DOIs | |
| Publication status | Published - 2015 |
Keywords
- computational social sciences
- cooperation
- incentive awards
- teams in the workplace
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