Abstract
The innovative use of educational technologies provides valuable opportunities for educators to design an enhanced, interactive, more inclusive and engaging curriculum. Key pedagogical motivations for utilising educational technologies include the desire to improve learning performance and student engagement. In particular access to multimedia has provided an opportunity to present multiple representations of key content areas using a combination of text, video, aural and interaction to cater more effectively for different learning styles and modal preferences. This paper presents the findings of an experiment to measure the impact of multiple representations on learning outcomes, including student learning performance and engagement. While in this pilot study multiple representations of content did not lead to a significant improvement in learning performance (although it did improve slightly), students reported very favourably on their use of the multimodal learning elements and perceived that these had assisted comprehension and retention of the material. Implications for educators, limitations of the experimental methodology and directions for future research are also presented.
Original language | English |
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Pages (from-to) | 18-35 |
Number of pages | 18 |
Journal | International Journal of Education and Development Using Information and Communication Technology |
Volume | 7 |
Issue number | 3 |
Publication status | Published - 2011 |
Open Access - Access Right Statement
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. It may be reproduced for non-commercial purposes, provided that the original author is credited. Copyright for articles published in this journal is retained by the authors, with first publication rights granted to the journal. By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings.Keywords
- academic achievement
- educational technology
- learning
- multimedia
- study and teaching (higher)