The impact of virtual and augmented reality on presence, user experience and performance of Information Visualisation

Ashlee Gronowski, David Caelum Arness, Jing Ng, Zhonglin Qu, Chng Wei Lau, Daniel Catchpoole, Quang Vinh Nguyen

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Abstract

The fast growth of virtual reality (VR) and augmented reality (AR) head-mounted displays provides a new medium for interactive visualisations and visual analytics. Presence is the experience of consciousness within extended reality, and it has the potential to increase task performance. This project studies the impact that a sense of presence has on data visualisation performance and user experience under AR and VR conditions. A within-subjects design recruited 38 participants to complete interactive visualisation tasks within the novel immersive data analytics system for genomic data in AR and VR, and measured speed, accuracy, preference, presence, and user satisfaction. Open-ended user experience responses were also collected. The results implied that VR was more conducive to efficiency, effectiveness, and user experience as well as offering insight into possible cognitive load benefits for VR users.

Original languageEnglish
Article number133
Number of pages10
JournalVirtual Reality
Volume28
Issue number3
DOIs
Publication statusPublished - 2024

Bibliographical note

Publisher Copyright:
© The Author(s) 2024.

Keywords

  • Augmented reality
  • Biomedical data
  • Immersive visualisation
  • Virtual reality

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