The influence of school context on the implementation of TGfU across a secondary school physical education department

Christina Curry, Richard L. Light

    Research output: Chapter in Book / Conference PaperChapter

    Abstract

    There has been a number of studies on teacher and pre-service teacher responses and implementation of game-based approaches conducted across a range of countries that have identified the ways in which deeply embedded beliefs about teaching and learning can conflict with games-based pedagogy (see, for example, Butler 1996; Light 2002; Light and Tan 2006 and Chapter 6 by Jarrett and Harvey). A few have also highlighted how the cultural, social and institutional contexts within which pre-service and early service teachers attempt to implement GBA critically shape their experiences and interpretation of this pedagogy (see, for example, Light and Butler 2005; Light and Tan 2006). While this research identifies some common challenges that might explain implementation challenges, there have been few, if any, longitudinal studies on the implementation of game-based teaching that have inquired into the ways in which socio-cultural and/or institutional contexts influence the implementation of TGfU and other GBA. This chapter redresses this oversight in the literature by drawing on a two-year study that looked into the implementation of TGfU across a large HPE (health and physical education) department in an Australian, elite, independent secondary school to focus on how the specific context of the school shaped teachers’ experiences of it.
    Original languageEnglish
    Title of host publicationContemporary Developments in Games Teaching
    EditorsRichard Light, John Quay, Stephen Harvey, Amanda Mooney
    Place of PublicationU.K.
    PublisherRoutledge
    Pages118-132
    Number of pages15
    ISBN (Electronic)9780203797730
    ISBN (Print)9780415821193
    Publication statusPublished - 2014

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