Training believable agents in 3D electronic business environments using recursive-arc graphs

    Research output: Chapter in Book / Conference PaperConference Paper

    Abstract

    ![CDATA[Using 3D Virtual Worlds for commercial activities on the Web and the development of human-like sales assistants operating in such environments are ongoing trends of E-Commerce. The majority of the existing approaches oriented towards the development of such assistants are agent-based and are focused on explicit programming of the agents’ decision making apparatus. While effective in some very specific situations, these approaches often restrict agents’ capabilities to adapt to the changes in the environment and learn new behaviors. In this paper we propose an implicit training method that can address the aforementioned drawbacks. In this method we formalize the virtual environment using Electronic Institutions and make the agent use these formalizations for observing a human principle and learning believable behaviors from the human. The training of the agent can be conducted implicitly using the specific data structures called recursive-arc graphs.]]
    Original languageEnglish
    Title of host publicationProceedings of the 3rd International Conference on Software and Data Technologies (ICSOFT 2008), held in Porto, Portugal, 5-8 July, 2008
    PublisherINSTICC Press
    Number of pages7
    ISBN (Print)9789898111524
    Publication statusPublished - 2008
    EventInternational Conference on Software and Data Technologies -
    Duration: 1 Jan 2008 → …

    Conference

    ConferenceInternational Conference on Software and Data Technologies
    Period1/01/08 → …

    Keywords

    • intelligent agents (computer software)
    • artificial intelligence
    • electronic commerce
    • decision making
    • recursive-arc graphs

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