Abstract
The nature of work is changing as technology, economic, education, health, environmental, and geopolitical trends impact the skills required of the workforce. Generative AI, for example, is significantly impacting the labour-market as new jobs are created and existing jobs are re-shaped or no longer available (Li, 2022). In response to these trends, businesses are re-imagining their workforce strategies and investing in learning and developing their talent (Future of Jobs Report, 2023). Responding to the needs of industry and the skills gap, Western Sydney University (WSU) is pioneering a digital pedagogical model called The Learning Wave. Inspired by Karl Maton’s Semantic Wave, The Learning Wave is a practical tool for designing digital educational experiences where learners are guided through real-world problems to construct knowledge, build industry relevant skills and reflect on their learning (Maton, 2019). Through the explicitly designed educational experience, learners use their knowledge and skills to solve real-world problems facing industry.
Original language | English |
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Title of host publication | Proceedings of the 40th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education (ASCILITE 2023): People, Partnerships and Pedagogies, The University of Canterbury, New Zealand, 3 - 6 December 2023 |
Place of Publication | N.Z. |
Publisher | University of Canterbury |
Number of pages | 2 |
DOIs | |
Publication status | Published - 2023 |
Event | Australasian Society for Computers in Learning in Tertiary Education. Conference - The University of Canterbury, Christchurch, New Zealand Duration: 3 Dec 2023 → 6 Dec 2023 Conference number: 40 https://ascilite.org/annual-conference/ |
Conference
Conference | Australasian Society for Computers in Learning in Tertiary Education. Conference |
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Country/Territory | New Zealand |
City | Christchurch |
Period | 3/12/23 → 6/12/23 |
Internet address |
Keywords
- technology-enhanced learning
- digital pedagogy
- human computer interaction
- learning experience design
- motivation