Video games as dating platforms : exploring digital intimacies through a Chinese online dancing video game

Tingting Liu

Research output: Contribution to journalArticlepeer-review

19 Citations (Scopus)

Abstract

In the relatively young field of new media studies, both video games and online dating platforms are identified as being important and popular genres of digital products, which are often discussed separately. This article argues that these two genres of digital products are not so much separate but entangled elements of the same processes of technological shifts in media industry, development of people's online leisure activities, and the convergence of digital genres. To provide empirical evidence, this article examines a Chinese dancing video game, QQ Dazzling Dance (QQ Xuan Wu), which creatively juxtaposes these two genres of participatory digital culture and recognizes the analytical and critical values in doing so.
Original languageEnglish
Pages (from-to)36-55
Number of pages20
JournalTelevision and New Media
Volume20
Issue number1
DOIs
Publication statusPublished - 2019

Fingerprint

Dive into the research topics of 'Video games as dating platforms : exploring digital intimacies through a Chinese online dancing video game'. Together they form a unique fingerprint.

Cite this