TY - JOUR
T1 - Video games as dating platforms : exploring digital intimacies through a Chinese online dancing video game
AU - Liu, Tingting
PY - 2019
Y1 - 2019
N2 - In the relatively young field of new media studies, both video games and online dating platforms are identified as being important and popular genres of digital products, which are often discussed separately. This article argues that these two genres of digital products are not so much separate but entangled elements of the same processes of technological shifts in media industry, development of people's online leisure activities, and the convergence of digital genres. To provide empirical evidence, this article examines a Chinese dancing video game, QQ Dazzling Dance (QQ Xuan Wu), which creatively juxtaposes these two genres of participatory digital culture and recognizes the analytical and critical values in doing so.
AB - In the relatively young field of new media studies, both video games and online dating platforms are identified as being important and popular genres of digital products, which are often discussed separately. This article argues that these two genres of digital products are not so much separate but entangled elements of the same processes of technological shifts in media industry, development of people's online leisure activities, and the convergence of digital genres. To provide empirical evidence, this article examines a Chinese dancing video game, QQ Dazzling Dance (QQ Xuan Wu), which creatively juxtaposes these two genres of participatory digital culture and recognizes the analytical and critical values in doing so.
UR - https://hdl.handle.net/1959.7/uws:64507
U2 - 10.1177/1527476417736614
DO - 10.1177/1527476417736614
M3 - Article
SN - 1527-4764
VL - 20
SP - 36
EP - 55
JO - Television and New Media
JF - Television and New Media
IS - 1
ER -