Video self-modeling and kicking accuracy on the non-preferred side

K. Steel, R. Adams, S. Coulson, P. Clothier, D. Walker

    Research output: Chapter in Book / Conference PaperChapter

    Abstract

    Video-self-modeling (VSM) in skills acquisition involves observational learning where learners view instances of their best skills performance. As learners improve, successive best performance tapes can be made. VSM incorporates both positive self-review (PSR), where only the individual’s best instances of the target skill are depicted, and feed-forward (FF), where special effects video editing is used to show individuals video of themselves performing at a level they have not in fact achieved. PSR-VSM can generate substantial improvements. To date, PSR in sports settings have had varying success, and applications of FF in sports settings are limited to single-case reports. The possibility of providing FF to players exists in several football codes where it can often be observed that although the code nominally requires bilateral motor skills, even elite players may still show an evident side preference.
    Original languageEnglish
    Title of host publicationScience and Football VII
    EditorsHiroyuki Nunome, Barry Drust, Brian Dawson
    Place of PublicationU.K.
    PublisherRoutledge
    Pages267-272
    Number of pages7
    ISBN (Print)9780415689915
    Publication statusPublished - 2012

    Keywords

    • kicking
    • video self-modeling
    • non-preferred foot
    • football

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